Game Camera Market Research Report with Size, Share, Value, CAGR, Outlook, Analysis, Latest Updates, Data, and News 2021-2028

The global Game Camera market was valued at 61.77 Million USD in 2020 and will grow with a CAGR of 2.32% from 2020 to 2027, based on HNY Research newly published report.

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The prime objective of this report is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, this report covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America).

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A game camera, often referred to as “trail camera”, is a tough, motion-activated camera designed to take photos and videos of wildlife and security surveillance, and game camera is comprised of a motion detector and a digital camera. The motion detector uses passive infrared technology to sense movement and trigger the camera.The global game camera industry reached a production of approximately 422.89 K units in 2016, and is expected to reach 533.91 K units in 2021. The global largest market is North America. The market will reached a consumption volume of approximately 217.67 K Units in 2015, and the consumption volume share is 54.33%, and the secondary market is Europe, it will reached a consumption volume of 137.08 K Units in 2015, and the consumption volume share is 34.22%. There are major three classification of game camera in this report, pixel12MP game camera. Globally, the production share of each type of game camera is 23.51%, 58.66% and 17.83% in 2015. At present, the world`s large players are mainly concentrated in North America. The top three players are Prometheus Group, Vista Outdoor, and Wildgame Innovations respectively with global production market share as 17.71%, 13.09% and 14.72% in 2015. There are four major application of game camera in this report, entertainment, hunting, research and others. Globally, hunting is the largest application area, and reach a consumption volume of 207.01 K Units in 2015 with the 51.67% market share. The secondary application area is f research, it will reached a production of 73.79 K Units in 2015, and the consumption volume share is 18.42%.

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By Market Verdors:

Prometheus Group

Vista Outdoor

Wildgame Innovations

Bgha Inc.

Moultrie

Reconyx

Spypoint

Cuddeback

GSM Outdoors

Bolymedia

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By Types:

<8MP

8-12MP

>12MP

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By Applications:

Entertainment

Hunting

Research

Key Indicators Analysed

Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market’s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.

Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.

Market Trends: Market key trends which include Increased Competition and Continuous Innovations.

Opportunities and Drivers: Identifying the Growing Demands and New Technology

Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

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To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape.

Assess the production processes, major issues, and solutions to mitigate the development risk.

To understand the most affecting driving and restraining forces in the market and its impact in the global market.

Learn about the market strategies that are being adopted by leading respective organizations.

To understand the future outlook and prospects for the market.

Besides the standard structure reports, we also provide custom research according to specific requirements.

  Table of Contents

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered: Ranking by Game Camera Revenue

1.4 Market Analysis by Type

1.4.1 Global Game Camera Market Size Growth Rate by Type: 2021 VS 2027

1.4.2 <8MP

1.4.3 8-12MP

1.4.4 >12MP

1.5 Market by Application

1.5.1 Global Game Camera Market Share by Application: 2022-2027

1.5.2 Entertainment

1.5.3 Hunting

1.5.4 Research

1.6 Study Objectives

1.7 Years Considered

1.8 Overview of Global Game Camera Market

1.8.1 Global Game Camera Market Status and Outlook (2016-2027)

1.8.2 North America

1.8.3 East Asia

1.8.4 Europe

1.8.5 South Asia

1.8.6 Southeast Asia

1.8.7 Middle East

1.8.8 Africa

1.8.9 Oceania

1.8.10 South America

1.8.11 Rest of the World

2 Market Competition by Manufacturers

2.1 Global Game Camera Production Capacity Market Share by Manufacturers (2016-2021)

2.2 Global Game Camera Revenue Market Share by Manufacturers (2016-2021)

2.3 Global Game Camera Average Price by Manufacturers (2016-2021)

2.4 Manufacturers Game Camera Production Sites, Area Served, Product Type

3 Sales by Region

3.1 Global Game Camera Sales Volume Market Share by Region (2016-2021)

3.2 Global Game Camera Sales Revenue Market Share by Region (2016-2021)

3.3 North America Game Camera Sales Volume

3.3.1 North America Game Camera Sales Volume Growth Rate (2016-2021)

3.3.2 North America Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

3.4 East Asia Game Camera Sales Volume

3.4.1 East Asia Game Camera Sales Volume Growth Rate (2016-2021)

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3.4.2 East Asia Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

3.5 Europe Game Camera Sales Volume (2016-2021)

3.5.1 Europe Game Camera Sales Volume Growth Rate (2016-2021)

3.5.2 Europe Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

3.6 South Asia Game Camera Sales Volume (2016-2021)

3.6.1 South Asia Game Camera Sales Volume Growth Rate (2016-2021)

3.6.2 South Asia Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

3.7 Southeast Asia Game Camera Sales Volume (2016-2021)

3.7.1 Southeast Asia Game Camera Sales Volume Growth Rate (2016-2021)

3.7.2 Southeast Asia Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

3.8 Middle East Game Camera Sales Volume (2016-2021)

3.8.1 Middle East Game Camera Sales Volume Growth Rate (2016-2021)

3.8.2 Middle East Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

3.9 Africa Game Camera Sales Volume (2016-2021)

3.9.1 Africa Game Camera Sales Volume Growth Rate (2016-2021)

3.9.2 Africa Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

3.10 Oceania Game Camera Sales Volume (2016-2021)

3.10.1 Oceania Game Camera Sales Volume Growth Rate (2016-2021)

3.10.2 Oceania Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

3.11 South America Game Camera Sales Volume (2016-2021)

3.11.1 South America Game Camera Sales Volume Growth Rate (2016-2021)

3.11.2 South America Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

3.12 Rest of the World Game Camera Sales Volume (2016-2021)

3.12.1 Rest of the World Game Camera Sales Volume Growth Rate (2016-2021)

3.12.2 Rest of the World Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)

4 North America

4.1 North America Game Camera Consumption by Countries

4.2 United States

4.3 Canada

4.4 Mexico

5 East Asia

5.1 East Asia Game Camera Consumption by Countries

5.2 China

5.3 Japan

5.4 South Korea

6 Europe

6.1 Europe Game Camera Consumption by Countries

6.2 Germany

6.3 United Kingdom

6.4 France

6.5 Italy

6.6 Russia
….continued

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Source – HeraldKeeper
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